UPDATE: It’s on like Donkey Kong*, right now!
*disclaimer — Donkey Kong will not be played. Unless of course you tell us to. Then we probably will. Probably.
The Kickstarter for our first game, Unwritten: That Which Happened, is about to enter its final 24 hours. At the time of writing this we are at just over 81% of our goal, thanks to a phenomenal day of funding. It’s time for the final push, and frankly the whole team is half manic and half maniac (no, we didn’t write it twice).
In an effort to answer some questions about the game, get the word out, and maybe even have a bit of fun, the whole team is going to spend the last 12-14 hours playing indie games and live tweeting our thoughts and impressions. We’ll be playing hip games, obscure games, games we love, and games we might actually hate. But mostly we’re going to be playing games chosen by YOU.
WHERE: On Twitter, specifically @RoxlouGames (click now and follow us)
WHEN: Tuesday, February 12th, 10:00 am U.S. Central Time to Midnight (the end of our campaign)
To participate, just follow us, read our tweets, and tweet us your questions. Easy peasy!
Here are the games that have been suggested by our backers and well-wishers so far (along with the Twitter handles we’ve found for them):
- Under the Garden – @FarmerGnome
- Overgrowth – @Wolfire
- Capsized – @AlientrapGames
- Waking Mars – @TigerStyleGames
- Enviro-Bear 2010 – @manbearcar
- Octodad – @octodadgame
- Minecraft – @notch
- Protect Me Knight – @AncientGames_EN
- Flatland: Fallen Angle – @SeeThruStudios
- King of Dragon Pass
- Dungeons of Fayte
- Little Inferno
- Dominus (Abandonware from the 90s)
- Games from the IGF Finalists List (some are already listed here — others will be investigated as time permits)
To make your own recommendation tweet us your suggestion, leave a comment here, email us, throw a carrier pigeon through our window, whatever. Just let us know. Due to system constraints we can only play PC, Xbox Live Indie Games, and iOS games (iPad/iPhone/iPod Touch). We’ll give preference to games that we already own or ones that have free demos (we’re broke ass indie developers remember), although if you can legally send us a copy of a game (most likely because you’re one of the creators) we’ll give you whatever exposure we can command. Otherwise there are no restrictions on content. We’ll play anything.
Unwritten is almost funded and we’re ecstatic at the thought of joining the ranks of indie developers anywhere! Help us celebrate!